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Network Types Explained

There are 2 types of networks to consider:

Peer-to-Peer

In its simplest form, a peer-to-peer network is when two or more computers are connected and share resources. A peer-to-peer network can be an ad hoc connection—a couple of computers connected via a cable to transfer files, or a permanent infrastructure that links more computers in a small network over wireless or copper wires. A peer-to-peer network can be a network on a much grander scale in which special protocols and applications set up direct relationships among users over the Internet.

In essence, every connected PC is both a server and a client at the same time. There's no special network operating system residing on a robust machine that supports special server-side applications like directory services (specialized databases that control who has access to what). In a peer-to-peer environment, access rights are governed by setting sharing permissions on individual machines. For example, if User A's PC is connected to a printer that User B wants to access, User A must set his machine to allow (share) access to the printer. Similarly, if User B wants to have access to a folder or file, or even a complete hard drive, on User A's PC, User A must enable file sharing on his PC. Access to folders and printers on an office P2P network can be further controlled by assigning passwords to those resources.

Client/Server

Network clients request information or a service from a server, and that server responds to the client by acting on that request and returning results. This approach to networking has proven to be a cost-effective way to share data between tens or hundreds of clients. Usually the client and server are two separate devices, each customized for their designed purpose on a LAN, but client/server systems work equally well on long-distance WANs (including the Internet). In general, client/server maintains a distinction between processes and network devices. For example, a Web server will often contain large amounts of memory and disk space, whereas Web clients often include features to support the graphic user interface of the browser such as high-end video cards and large-screen displays.

Client/server was originally developed to allow more users to share access to database applications. Compared to the mainframe approach, client/server offers improved scalability because connections can be made as needed rather than being hard-wired. The client/server model also supports modular applications. In the so-called "two-tier" and "three-tier" types of client/server systems, a software application is separated into modular pieces, and each piece is installed on hardware specialized for that subsystem.

One area of special concern in client/server networking is system management. With applications distributed across the network, it can be challenging to keep configuration information up-to-date and consistent among all of the devices. Likewise, upgrades to a newer version of a client/server application can be difficult to synchronize or stage appropriately. Finally, client/server systems rely heavily on the network's reliability; redundancy or fail-over features can be expensive to implement.

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